<HTML><FONT  SIZE=3 PTSIZE=10>Subj:	<B> Traveller-digest V1999 #1361</FONT><FONT  SIZE=3 PTSIZE=10></B><BR>
Date:	11/18/99 2:55:18 PM Pacific Standard Time<BR>
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Traveller-digest    Thursday, November 18 1999    Volume 1999 : Number 1361<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: modern roleplayers<BR>
Re: Re: That explains the 'Don't throw Eggs at the PM Act, 1915'  then ......<BR>
RE: Starship disabling weapons<BR>
Re: Re: That explains the 'Don't throw Eggs at the PM Act, 1915'  then ......<BR>
Re: racing<BR>
Re: How to do a gritty, X-Files-like scenario?<BR>
Re: modern roleplayers<BR>
Travelleresque Fiction<BR>
Re: <BR>
RE: MArc Millers T5 Webpage<BR>
RE: Traveller-like fiction<BR>
Re: Traveller-like fiction<BR>
Re: Traveller-like fiction<BR>
RE: New BITS product hinted at<BR>
Re: off to the Races<BR>
Re: Traveller-like fiction<BR>
racing<BR>
Re: Nightmare Passengers<BR>
Re Language [OT]<BR>
Re: Traveller-like fiction<BR>
Re: Riot Control Agents<BR>
Re: racing<BR>
Re: racing<BR>
Re: New BITS product hinted at<BR>
RE: New BITS product hinted at<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 13:18:53 -0400<BR>
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca><BR>
Subject: Re: modern roleplayers<BR>
<BR>
At 12:10 PM 11/18/1999 -0500, you wrote:<BR>
>While there is some stuff in this post that relates to Traveller, it's going<BR>
>extremely off topic extremely fast. Please post any replies that don't have<BR>
>to do with my characterizations of Traveller to me personally. I will be<BR>
>responding to any response personally. Sorry for taking up the bandwidth.<BR>
><BR>
>From: Kyle Schuant <kyle3054@yahoo.com><BR>
><BR>
<Blatant Plug><BR>
        Alternately, you could move it to the "A Gamer's Life" mailing<BR>
list...  this is exactly the type of discussion the list was put in place<BR>
for.  If you haven't already subscribed, send a message to<BR>
"petidomo@atlantic-online.ns.ca" with just the words "subscribe agamerslife"<BR>
as the message body.<BR>
        The list has been quiet lately, and this discussion is Very On Topic<BR>
for "A Gamer's Life".<BR>
</Blatant Plug><BR>
<BR>
        --Michel<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca<BR>
				ICQ # 31172292<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	    NET-City Communications....<BR>
	         Providing "Solutions for the Common Company"<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	***REMEMBER - Always virus-check your emails ***<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 12:21:14 -0500<BR>
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com><BR>
Subject: Re: Re: That explains the 'Don't throw Eggs at the PM Act, 1915'  then ......<BR>
<BR>
> <BR>
> <BR>
> On Wed, 17 Nov 1999, Jory Earl wrote:<BR>
> <BR>
> > Speaking of Naval bases in Alameda..;)<BR>
> > <BR>
> > Anyone ever wonder why, in Star Trek 4, Chekov keeps pronouncing "vessels"<BR>
> > with a "w"?  There is no "w" in the russian alphabet.  "Vessels" would have<BR>
> > sounded just like it should, albeit with a strong slavic accent.  :)<BR>
> <BR>
> He must have been a closeted Ukrainian, that's all :)<BR>
<BR>
It's a Hollywoodism.   I speak a bit of Russian, and have been told that I don't 'sound Russian' when I do, except to native Russian speakers, who tell me I sound like a 4 year old from Leningrad.  <grin>  FWIW, my grandparents (from Leningrad, btw) died when I was 4.<BR>
<BR>
Keven<BR>
<BR>
- -- <BR>
tc++ tm+ tn+ t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy<BR>
- ------------------------------------------------------------------------------<BR>
                                                     Science-Fiction Adventure<BR>
                                                     In Reavers' Deep<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 12:33:35 -0500<BR>
From: Ian Ferguson <ian@vax2.concordia.ca><BR>
Subject: RE: Starship disabling weapons<BR>
<BR>
Antony Farrell writes:<BR>
>One of my players suggested that nuclear dampers (In TNE) could<BR>
>be focussed on the engineering section of a ship and could<BR>
>either reduce power plant output or boost it resulting in the<BR>
>drives safetys shutting them down. I think this may also work<BR>
>against the jump drives fast burn fusion reactor.<BR>
><BR>
>What do people think?<BR>
<BR>
	My take on this (from a strictly CT background) is that<BR>
	a damper might have this effect at point blank range, but<BR>
	in typical combat it would not be effective. This would,<BR>
	of course, assume that the damper is directional. If not,<BR>
	the vessel with the damper would have it's power plant<BR>
	affected. If it could shield it's power plant in some way,<BR>
	presumably that option would be available to the other<BR>
	ship (unless it involved some sort of synchronization<BR>
	of fields between the damper and the power plant that<BR>
	could only be achieved on the same vessel). Personally,<BR>
	I would avoid this can or worms.<BR>
<BR>
Peez<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 12:45:02 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: Re: That explains the 'Don't throw Eggs at the PM Act, 1915'  then ......<BR>
<BR>
On Thu, 18 Nov 1999, Keven R. Pittsinger wrote:<BR>
<BR>
> > On Wed, 17 Nov 1999, Jory Earl wrote:<BR>
> > <BR>
> > > Speaking of Naval bases in Alameda..;)<BR>
> > > <BR>
> > > Anyone ever wonder why, in Star Trek 4, Chekov keeps pronouncing "vessels"<BR>
> > > with a "w"?  There is no "w" in the russian alphabet.  "Vessels" would have<BR>
> > > sounded just like it should, albeit with a strong slavic accent.  :)<BR>
> > <BR>
> > He must have been a closeted Ukrainian, that's all :)<BR>
> <BR>
> It's a Hollywoodism.  I speak a bit of Russian, and have been told<BR>
> that I don't 'sound Russian' when I do, except to native Russian<BR>
> speakers, who tell me I sound like a 4 year old from Leningrad.  <BR>
> <grin> FWIW, my grandparents (from Leningrad, btw) died when I was 4.<BR>
<BR>
While I agree that in reality you're right, it's a Hollywoodism, in<BR>
another sense it's a reasonable imitation of a Ukrainian (not Russian)<BR>
accent.  To the extent anything in ST is reasonable.<BR>
<BR>
Okay, the more I think about it, it's all ridiculous.  What-EVER!<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 09:36:51<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: racing<BR>
<BR>
At 09:39 AM 11/18/1999 -0600, you wrote:<BR>
<BR>
>Question for y'all: how big and how far apart are the particles in a gas<BR>
giant's ring?<BR>
<BR>
For the most part, tiny.  Grains of sand to pebbles.  The density is pretty<BR>
low also.  A couple of our probes have flown through Saturn's rings with<BR>
damage, IIRC.<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 13:11:39 -0500<BR>
From: Rob Brady <robb@datatone.com><BR>
Subject: Re: How to do a gritty, X-Files-like scenario?<BR>
<BR>
At 03:51 PM 11/15/99 -0800, Leonard Erickson wrote:<BR>
>In mail you write:<BR>
><BR>
> > Make them paranoid. ( Leave hints that it's one of the players that's<BR>
> > responsible for the badness, especiallly if it isn't.  Make it seem the<BR>
> > enemy can "walk through walls". Enemy is "super-genius", it will outthink<BR>
> > anything you do....)<BR>
><BR>
>Psionics. The enemy can read your mind. He *knows* what you are going<BR>
>to do.<BR>
<BR>
This reminds me of the Second Foundation.<BR>
<BR>
- --<BR>
Tardy robber.. Order By Brat.. Tardy Bob ERR.. Retry bad Rob.. Retro by bard<BR>
Robert Brady                                        robb at datatone dot com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 13:57:46 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: modern roleplayers<BR>
<BR>
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca><BR>
<BR>
<BR>
>        Alternately, you could move it to the "A Gamer's Life" mailing<BR>
>list...  this is exactly the type of discussion the list was put in place<BR>
>for.  If you haven't already subscribed, send a message to<BR>
>"petidomo@atlantic-online.ns.ca" with just the words "subscribe<BR>
agamerslife"<BR>
>as the message body.<BR>
>        The list has been quiet lately, and this discussion is Very On<BR>
Topic<BR>
>for "A Gamer's Life".<BR>
></Blatant Plug><BR>
<BR>
<BR>
Sounds great!<BR>
<BR>
<sends email><BR>
<BR>
I just joined up and will edit my most recent post to give some idea of<BR>
where I entered into the discussion. So, if anyone want to respond, you<BR>
should consider joining the list that Michel has mentioned. ;)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 14:16:32 -0500<BR>
From: dennis.f.belanger@bellatlantic.com<BR>
Subject: Travelleresque Fiction<BR>
<BR>
Hello Folks,<BR>
<BR>
     I am supprised no one has mentioned Hammers Slammers by Drake. Good story<BR>
about hovertanks and the like. The "Legion" series by William H. Keith did a<BR>
good job of showing what a company sized unit armed with combat armor and gauss<BR>
rifles could do.<BR>
<BR>
     I also HIGHLY recommend the two novels "Semper Mars" and "Lunar Marine"<BR>
both by William Keith under the pseudonym Ian Douglas. It is a good near future<BR>
tech level 8-9 story about what amounts to mankind's first "space war". Almost<BR>
like a Tom Clancy in Space adventure. The Third part of the story is due out in<BR>
June of 99. It's going to be a long wait.<BR>
<BR>
Dennis<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 11:56:24 -0800<BR>
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com><BR>
Subject: Re: <BR>
<BR>
Via electronic medium on 11/17/99 1:40 AM, aramis@gci.net wrote:<BR>
<BR>
> Can anyone recommend a novel that is "traveller-like" in atmosphere?<BR>
<BR>
Also check out Warriors of Spider, Way of Spider, and Web of Spider. Can't<BR>
recall the author, but I think that those are all of the series, although I<BR>
can't recall the order. Not totally Traveller, but has some neat stuff.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 17 Nov 1999 20:49:47 -0000<BR>
From: "Mark Preston" <mark@mpreston.demon.co.uk><BR>
Subject: RE: MArc Millers T5 Webpage<BR>
<BR>
Thanks dor letting me know - just upgraded to Outlook 2000 and assumed it<BR>
would keep my previous defaults. Never make assumptions with Microsoft :-)<BR>
<BR>
- -----Original Message-----<BR>
From: owner-traveller@lists.imagiconline.com<BR>
[mailto:owner-traveller@lists.imagiconline.com]On Behalf Of SD Mooney<BR>
Sent: 14 November 1999 21:21<BR>
To: traveller@lists.imagiconline.com<BR>
Subject: re: MArc Millers T5 Webpage<BR>
<BR>
<BR>
>At 20:20 -0500 10/11/99, "Mark Preston" <mark@mpreston.demon.co.uk> wrote:<BR>
<BR>
Mark,<BR>
<BR>
Your email posts have a large chunk of gibberish (hex? binary?) at<BR>
the end which messes up the digest. If you're using outlook please<BR>
can you disable the rich formatted text option and send email as SMTP.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 19:53:03 -0000<BR>
From: "Mark Preston" <mark@mpreston.demon.co.uk><BR>
Subject: RE: Traveller-like fiction<BR>
<BR>
I have no doubt at all that one inspired the other (although I<BR>
understand Marc does not give any of the credit to the Dumarest<BR>
books - perhaps because Tubb is British, I don't know). Edition 1 of<BR>
Book 1 of the LBBS is copyright 1977, but edition 1 of "Winds of Gath"<BR>
(book 1 of the Dumarest saga) is copyright 1967. Judge for yourself.<BR>
<BR>
- -----Original Message-----<BR>
From: owner-traveller@lists.imagiconline.com<BR>
[mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Jory Earl<BR>
Sent: 17 November 1999 21:28<BR>
To: traveller@lists.imagiconline.com<BR>
Subject: Re: Traveller-like fiction<BR>
<BR>
<BR>
><BR>
>Any (all) of EC Tubb's Dumarest novels (to which Traveller owes an<BR>
>enormous amount).<BR>
<BR>
Were his books written in inspiration of Traveller?  The entire series<BR>
seems<BR>
to fit regular 'canon' classic traveller perfectly.  Most of the<BR>
things<BR>
mentioned in the LBB's can be found in his novels with the same names.<BR>
<BR>
<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 21:07:52 +0000<BR>
From: "Carlos Alos-Ferrer" <carlos.alos-ferrer@univie.ac.at><BR>
Subject: Re: Traveller-like fiction<BR>
<BR>
> > >Can anyone recommend a novel that is<BR>
> > "traveller-like" in atmosphere?<BR>
> <BR>
> No-one has yet mentioned, there is actually an<BR>
> official Traveller novel - at least one, anyhow. It<BR>
> begins with a captain anxious to make his payments on<BR>
> his ship, and looking for a crew... he takes on a<BR>
> mysterious passenger, an alien of unrecognised race,<BR>
> and...<BR>
> <BR>
> I forget the name, Jeff might know if there wre any<BR>
> others written? It even had some basic traveller rules<BR>
> in the back, it was a game tie-in....<BR>
<BR>
Gateway to the Stars, by Pierce Askegren. I think he is a prof. <BR>
writer-for-hire with a curricula of books written for Avengers, <BR>
spiderman, and things like that. There were no other books, AFAIK.<BR>
<BR>
Carlos Alos-Ferrer<BR>
- -----------------------------------------------<BR>
Carlos Alos-Ferrer<BR>
Department of Economics, University of Vienna.<BR>
Hohenstaufengasse, 9. 1010 Vienna (Austria)<BR>
Tlf: (+43-1) 4277 37438  Fax: (+43-1) 4277 9374<BR>
- -----------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 15:31:33 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Traveller-like fiction<BR>
<BR>
>I have no doubt at all that one inspired the other (although I<BR>
>understand Marc does not give any of the credit to the Dumarest<BR>
>books - perhaps because Tubb is British, I don't know). Edition 1 of<BR>
>Book 1 of the LBBS is copyright 1977, but edition 1 of "Winds of Gath"<BR>
>(book 1 of the Dumarest saga) is copyright 1967. Judge for yourself.<BR>
<BR>
<BR>
Thanks Mark.  I had wondered.  I experienced Traveller before I read the<BR>
series so I had always wondered.  I suppose if a game needs to be based on a<BR>
series, you couldn't complain about it being the Dumarest saga as they were<BR>
well written and a lot of fun to read.<BR>
<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 15:28:39 -0500 (EST)<BR>
From: William Prankard <cmdrx@magicnet.net><BR>
Subject: RE: New BITS product hinted at<BR>
<BR>
From: "shadowcat" <meow@advancenet.net><BR>
<BR>
>Will Feathers, Fusion, and Steel include rules for any of the <BR>
>following?<BR>
<BR>
>Exploding Penguins on your telly<BR>
>quantum duck hunts<BR>
>Dive bombing pigeons<BR>
<BR>
Ooh!  rules for actualy building the giant electric penguin with stinging<BR>
tenticles!<BR>
And when you kill it the blood spurts out like this, Pssssssssshhhh!<BR>
<BR>
\\  // Commander X<BR>
 \\//  CEO X-TEK Industries of Deneb, LIC<BR>
T E K  Starship Contractor & High Energy Weapons Research<BR>
 //\\  http://www.magicnet.net/~cmdrx/xtek/xtek.htm<BR>
//  \\ 0608 D557777-A kk- va+ so+ zh+ da+ A723<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 14:56:23 -0600<BR>
From: Eris reddoch <eris@pcola.gulf.net><BR>
Subject: Re: off to the Races<BR>
<BR>
Robert Prior wrote:<BR>
<BR>
> >Racing will be simply an exercise in computing. Given any course, whether or<BR>
> >not it includes direction changes, it will be an easy exercise in TL10+<BR>
> >computing to find an optimal course. You just start your ship on a<BR>
> >preprogrammed course and wait for it to cross the finish line. To make<BR>
> >racing interesting, you need some sort of dynamic inputs.<BR>
 <BR>
> Kinda like yacht-racing and computer-designed ships?<BR>
 <BR>
> Two suggestions:<BR>
 <BR>
> Limit computers. Sure, you _have_ the TL10+ computers, but if you run<BR>
> anything but the official nav package you are disqualified. In an<BR>
> emergency, you run the fancy "get me out of here" application which flies<BR>
> your ship (but then you're out of the race).<BR>
 <BR>
> Include a refueling skim. You fly to the gas giant, skim to refuel, and fly<BR>
> back. Plenty of room for piloting down in the smoke.<BR>
<BR>
IMTU, as part of the Mark system's Centennial Celebration a sail race<BR>
is taking place. The race is from mainworld orbit to an asteroid in<BR>
the belt, around a marker there, across the belt to a second marker,<BR>
then out to a gas giant where they slingshot to a second gas giant<BR>
further out. A final slingshot and the ships sail back in to orbit<BR>
around the mainworld. The winner is the first ship that successfully<BR>
docks with the christmas tree back at the UpPort. (IOW, getting back<BR>
fast is great, but you have to decelerate and dock at the end of the<BR>
flight.)  The contestants aren't allowed any navigational equipment<BR>
beyond handheld astrolabes, and all maneuvering is down by setting<BR>
lines on the sails. Support and media ships are traveling along with<BR>
the contestants to rescue anyone that gets in serious trouble.<BR>
<BR>
The PC's passed the race on it's outbound leg as they entered the<BR>
system a couple weeks ago. They'll probably pass it again on their way<BR>
out, as it will be near their route from Mark to the Segui jump point.<BR>
If *nothing* else it provides some local color. <g><BR>
<BR>
Eris<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 16:22:06 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: Traveller-like fiction<BR>
<BR>
On Thu, 18 Nov 1999, Carlos Alos-Ferrer wrote:<BR>
<BR>
> Gateway to the Stars, by Pierce Askegren. I think he is a prof. <BR>
> writer-for-hire with a curricula of books written for Avengers, <BR>
> spiderman, and things like that. There were no other books, AFAIK.<BR>
<BR>
Thanks to the "kindness" of Jo Grant, I got to read this last year.  If I<BR>
may paraphrase my classical Chinese instructor (speaking about something<BR>
else), "This is the worst book from hell I could ever possibly imagine,<BR>
ever."<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 13:31:24 -0800 (PST)<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
Subject: racing<BR>
<BR>
>From: Cory Davis <c.davis@uws.edu.au><BR>
<BR>
>why not have a race through an asteriod belt, having <BR>
>to go past a setof beacons making up different <BR>
>stages. that way it will be more like a car<BR>
>rally than deep sea yachting, so  the circuit isn't <BR>
<BR>
>The course could be arrranged so you could go the <BR>
>longer but safer route through the asteroids or the<BR>
>quicker but more dangerous route<BR>
<BR>
I don't think asteroids are ever close enough to one<BR>
another to be particularly hazardous.  If I recall<BR>
correctly, the closest that asteroids in our solar<BR>
system come to one another is something like 1,000,000<BR>
km.  <BR>
<BR>
Maybe a race through the rings of a Saturn-like gas<BR>
giant would give the flavor you're describing.  I<BR>
remember some quite spectactular pictures from an<BR>
unmanned probe a few years ago, showing all sorts of<BR>
fluid motion of various-sized ice particles (included<BR>
braiding) in the rings.<BR>
<BR>
- --Glenn<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Bid and sell for free at http://auctions.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 13:41:06 -0800 (PST)<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
Subject: Re: Nightmare Passengers<BR>
<BR>
And what if it turns out to be the Gambino family?  <BR>
<BR>
"Captain, I'm very happy to be travelling with you and<BR>
your crew because my cousin tells me that you are good<BR>
people.  You know what I'm saying?  You guys are good<BR>
fellas.  So I know that this trip is going to be very<BR>
good for all of us."<BR>
<BR>
Actually, most PC crews would probably be happy to<BR>
enjoy the opportunities presented by this situation.<BR>
<BR>
- --Glenn<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Bid and sell for free at http://auctions.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 17 Nov 1999 12:47:26 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Re Language [OT]<BR>
<BR>
>>for dealing with normally jotated letters following certain letters that<BR>
>>preclude comfortable jotation.<BR>
><BR>
><BR>
>Are you referring to the letters, "Makeeznok" and "Tvordeeznok"?  Jotation<BR>
>in russian is hard for me to understand becuase I don't fully understand<BR>
>their rules for it.<BR>
><BR>
no. Myagee Znak and Tvyordi znak are not jotations.<BR>
<BR>
Ee kratkoyih (yih) is jotated. Easiest check for a jotated vowel: when<BR>
transliterating, is it easiest to write it with a leading "y"<BR>
<BR>
Jotated:<BR>
       * *                    *  *<BR>
*****        *   **     ***    **      * * *<BR>
*     *****  *  *  *   *  *  *    *     ***<BR>
*     *      * *    * *   *  *   **   *******<BR>
****  ****   ***    *  ****  *  * *      *<BR>
*     *      * *    *   * *  * *  *      ***<BR>
*     *      *  *  *   *  *  **   *      *  *<BR>
***** *****  *   **   *   *  *    *      ***<BR>
Yeh    yoh    yoo     ya      yih      Yat<BR>
<BR>
Not Jotated<BR>
  ***   *     *    *       ***    *     *<BR>
 *   *   *   *    * *     *   *   *    **   *<BR>
      *   * *    *   *   *     *  *   * *       * *<BR>
   ****    *    *     *  *     *  *  *  *   *   * *<BR>
      *    *    *******  *     *  * *   *   *   * ***<BR>
 *   *    *     *     *   *   *   **    *   *   * *  *<BR>
  ***   **      *     *    ***    *     *   *   * ***<BR>
  Eh    oo      ah         oh       ee      Ih  'ee<BR>
<BR>
NB: Yat and Ih are from Pre-communist russian. Ih and Yat also are always<BR>
lower case. 'ee is a sound foreign to most non-slavik speakers; sort of an<BR>
ee, but you produce it back in the throat with a wierd tongue position...<BR>
it is modern, and combosed of 2 separate figures treated as a single<BR>
letter. For those who speak modern russian, the yat seems to be pronounced<BR>
to rymhe with bat, not yacht.<BR>
<BR>
BTW, my messages of last night had subject lines, but they got screwed<BR>
up... sorry folks<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 23:11:02 +0000<BR>
From: "Carlos Alos-Ferrer" <carlos.alos-ferrer@univie.ac.at><BR>
Subject: Re: Traveller-like fiction<BR>
<BR>
> > Gateway to the Stars, by Pierce Askegren. I think he is a prof. <BR>
> > writer-for-hire with a curricula of books written for Avengers, <BR>
> > spiderman, and things like that. There were no other books, AFAIK.<BR>
> <BR>
> Thanks to the "kindness" of Jo Grant, I got to read this last year.  If I<BR>
> may paraphrase my classical Chinese instructor (speaking about something<BR>
> else), "This is the worst book from hell I could ever possibly imagine,<BR>
> ever."<BR>
<BR>
Good. Then I made the right decision not buying it. <grin><BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 13:59:58 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Riot Control Agents<BR>
<BR>
In mail you write:<BR>
<BR>
> What about physical restraint materials? I can think of two examples<BR>
> from SF:<BR>
><BR>
> 1. Riot Foam from Judge Dredd: stuff sprayed like from fire hoses, which<BR>
> hardens moments after contact with air. It's possible to breathe through<BR>
> it (porous? gas permeable?) but once it sets, you have to be chipped out.=<BR>
> ..<BR>
<BR>
I've run into something like that in a story. Complete with rumors that<BR>
sometimes they "seeded" the foam with some sort of insects that would<BR>
burrow thru it looking for the "free lunch". Our hero is embedded in<BR>
the stuff and keeps remembering those rumors every time he gets an itch<BR>
or a twinge. Of course the government wouldn't do that... Would they?<BR>
<BR>
That foam, plus the rumors, ought to have PCs getting kinda paranoid if<BR>
they get foamed. :-)<BR>
<BR>
> 2. This is less firm in my memory, but I seem to recall something in<BR>
> the novel on which Soylent Green was based, something about a very long<BR>
> strip of metal that was carried coiled and tied... as soon as the it was<BR>
> untied, it returned to its original, straight, shape. Not sure exactly<BR>
> *how* this was supposed to be used for riot control, and my reference<BR>
> could be incorrect... (I don't even remember the name of the novel...)<BR>
<BR>
The original title of the book was "Make Room, Make Room" and it's by<BR>
Harry Harrison. I've never read it, so I can't help much with the gizmo<BR>
you describe. My best guess is that you toss them in the crowd after<BR>
doing something that'll make the tie snap. <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 14:08:01 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: racing<BR>
<BR>
In mail you write:<BR>
<BR>
> At 09:39 AM 11/18/1999 -0600, you wrote:<BR>
><BR>
>>Question for y'all: how big and how far apart are the particles in a gas<BR>
> giant's ring?<BR>
<BR>
> For the most part, tiny.  Grains of sand to pebbles.  The density is pretty<BR>
> low also.  A couple of our probes have flown through Saturn's rings with<BR>
> damage, IIRC.<BR>
<BR>
They've flown thru one of the *gaps* in the rings. <BR>
<BR>
And last I heard, Saturn's rings were thought to still be capable of<BR>
boulder to house sized chunks. Maybe bigger.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 14:09:35 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: racing<BR>
<BR>
In mail you write:<BR>
<BR>
> why not have a race through an asteriod belt, having to go past a set of<BR>
> beacons making up different stages. that way it will be more like a car<BR>
> rally than deep sea yachting, so  the circuit isn't too large and that way<BR>
> you would be able to have enough camera ships to get a good look at the<BR>
> action. The course could be arrranged so you could go the longer but safer<BR>
> route through the asteroids or the quicker but more dangerous route, and<BR>
> you could change between stages or try half the safe then swap over to the<BR>
> dangerous mid stage, and  then the final stage would be a sprint to the <BR>
> finish<BR>
<BR>
Asteroid belts aren't like in the movies. Except for the occasional<BR>
double or triple asteroid (asteroids orbiting each other), you'd need a<BR>
telescope to see one asteroid from another. <BR>
<BR>
Work out the math. The main belt is centered at about 2.5 AU. Let's<BR>
assume all the asteroids are in the plane of the ecliptic, and within<BR>
.5 AU of the 2.5 AU mark. That gives us a flat ring from 2.0 AU to 3.0<BR>
AU. That gives an area of 15.7 AU^2 or 353 *quadrillion* km^2.<BR>
<BR>
Assume there are a *million* asteroids of size worth worrying about.<BR>
That means each has (on average) 353 billion km^2 to wander around in.<BR>
Which makes their average seperation about 594,000 km.<BR>
<BR>
In the real world, there are only about 10,000 asteroids of that size<BR>
(1/100th as many) which means they are *ten* times as far apart. About<BR>
6 million km.<BR>
<BR>
But a race of the "you have to make contact with these asteroids, in<BR>
any order" sort could still be interesting, simply because of the way<BR>
the orbital dynamics work.<BR>
<BR>
A good way to get a "feel" for this sort of thing is to try to find a<BR>
copy of the old SPI "Battlefleet Mars" game. It's got a map of the<BR>
inner Solar System, with the planetary orbits divided into one day<BR>
chunks. So each "day" of play, you move the planet counters one space<BR>
along their orbits. <BR>
<BR>
It's also got rules for figuring ship trajectories between the planets.<BR>
<BR>
I'd advise refs that plan "in system" adventures that cover multiple<BR>
planets, or have the players frequently visiting the same system, to<BR>
draw up such a map. It can make keeping track of where things are<BR>
easier. <BR>
<BR>
Some day, I'll write a program to do that sort of thing. If I'm feeling<BR>
ambitious, I'll even try to port it to the Mac.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 23:39:52 +0100<BR>
From: Jens Rydholm <jenry023@student.liu.se><BR>
Subject: Re: New BITS product hinted at<BR>
<BR>
Shadowcat wrote:<BR>
> Will Feathers, Fusion, and Steel include rules for any of the<BR>
> following?<BR>
> <BR>
> Exploding Penguins on your telly<BR>
> quantum duck hunts<BR>
> Dive bombing pigeons<BR>
<BR>
How about rules for cargo carrying (mainly coconuts)?<BR>
Will rules for shared cargo (on a string) finally be clarified?<BR>
<BR>
/Jens 'Spacejens' Rydholm<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 17 Nov 1999 23:32:07 -0500<BR>
From: Robert Prior <robert_prior@sympatico.ca><BR>
Subject: RE: New BITS product hinted at<BR>
<BR>
>>>> Sources close to the BITS Director suggest that the Penguin throwing<BR>
>>>> supplement may well be ready for press very soon.<BR>
>><BR>
>>>_101 Ballistic Flightless Birds, actually, which will feature thrown<BR>
>>>penguins along with catapulted ostriches, dropped EMU's, hurled dodos, and<BR>
>>>so forth.<BR>
><BR>
>What will the gearheads use to calculate the characteristics for these? How<BR>
>about "Feathers, Fusion & Steel"?<BR>
<BR>
FFS = Flight Feathers & Sinew, of course :-)<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1361<BR>
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